Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force
A far more intense beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 3d10 force damage.
On miss, reroll a d20. 6 and above, nothing happens and combat continues. 5 and below, choose your favorite wild magic table and roll from it.
Add an additional d10 for every spell slot above first.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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