Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You enter a stance where you gain complete control over the terrain around you. For the spells duration you can use a bonus action on each of your turns to do one of the following effects to an area within 20ft, you can keep the amount of effects up to your spell casting modifier. If you cast more than that one effect of you choosing will be dispelled 

- you make a spike out of the terrain and any creature on the 5ft area must make a dexterity saving throw or take 2d6 piercing damage and that area is now considered difficult terrain

- you can raise the terrain beneath you to create walls of stone within the 5ft area, the wall can be up to 10ft tall and can be broken down, the wall has a AC of 10 and 20 hit points

- you can mold any existing terrain in your 20ft area and move a 5ft area anywhere within the spells range

for every two spell slots above 2nd level the spells range increases by 10ft

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

KodywithaC

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