Strange winds form a miniature storm, pulling everything into it's center.
Choose a point within range. Creatures in a 40ft radius sphere around that point must make a strength saving throw. A creature takes 8d6 bludgeoning damage and is pulled as far to the center as possible, taking the closest free area of the chosen point and is knocked prone. A creature takes half as much damage on a successful save and is unaffected by the forced movement. Objects that are not fixated or heavier than 300 pounds are also pulled towards the center of the sphere, dealing 1d6 bludgeoning damage to creatures they hit.
Only large and smaller creatures can be moved by this spell.
The initial bludgeoning damage increases by 1d6 for every level above 5th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/15/2022 10:40:06 PM
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2
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1
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1
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Coming Soon
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