Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Force

You incase the melee weapon used in the spellcasting in a black void of energy and use it to make a melee weapon attack. On a hit the target takes the weapons normal attack damage and must make a Constitution saving throw, if the creature is Huge or larger it has advantage on the saving throw.

On a failed save, the target takes 4d8 force damage or half as much on a successful one. If the target fails the save it is anchored to the space it occupies. Whenever the target moves from the space it was affected it is teleported back to its original location at the end of its turn dealing 1d8 force damage each time it is brought back. This lasts until the duration ends or until it makes a successful Constitution saving throw at the end of its turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can extend the spells duration, 1 round for each spell slot level used above 4th.

* - (a melee weapon)

Spell Tags: Teleportation Damage Movement

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Warlock (Legacy) - The Hexblade Artificer (Legacy) - Armorer (Legacy)

Jaxxsor

Comments

Posts Quoted:
Reply
Clear All Quotes