Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Special 1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Exhaustion

Your touch becomes a siphon for the very essence of ones force of personality. You attempt to grapple one creature you can touch. Use your spell attack modifier in place of an Athletics check (for the initial check and subsequent contested checks). If the grapple succeeds, the target must make a Charisma Saving throw or gain one level of exhaustion for the duration of the spell. On subsequent turns, if you are still grappling the target, you may use your action to cause the creature to repeat the saving throw or gain another level of exhaustion. The spell ends if the grapple is broken or you are knocked unconscious. Creatures immune to the exhausted and charmed condition are unaffected by this spell. Additionally; a charmed creature is considered a willing target (no roll for grapple required), but may roll to break out of the charm each time they fail the Charisma save.

A remove cure or greater restoration spell removes all levels of exhaustion. Exhaustion applied this way cannot be removed via a long rest.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled.

Available For: Warlock (Legacy) Wizard (Legacy)

DampHarpy

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