A tear in space opens up, revealing an otherworldly galaxy within. Black tentacles with stars scattered in their design reach out at attack enemies within the area, dealing 1d8 bludgeoning damage and 1d8 psychic damage as the tentacles try to grab onto them. Enemies must make a wisdom saving throw or else get disadvantage on attack rolls while within the area. Enemies who succeed do not get disadvantage but everyone has half movement within the area (due to the tentacles trying to drag them into the tear in space)
enemies can make a saving throw each round until they have succeeded or have been out of the area for at least 1 round
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the psychic damage increases by 1d8 for each slot level above 4th.
* - (A small onyx stone)
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