Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
While casting this spell you name one creature you know firsthand. You begin to slowly spin, as the spell takes hold you spin faster and faster, becoming a blur. When the spell ends you stop, pointing toward that creature. You also get a sense of the target’s physical and emotional wellbeing (whether injured, sleepy, hungry, etc.). If the target is on a different plane, the spell fails.
If the target is unwilling to be located, they may make a Wisdom saving throw. On success, the spell fails.
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