Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Concentration
4 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Additional
You channel your energy into your weapon.
The next range attack (weapon/spell) will deal an additional 1d4 damage.
Regardless of a hit or miss this spell end.
The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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