By using a bone fetish like a marionette, you take control of a target creature’s skeleton. This has a variety of effects depending on whether the target is living or undead.
A living creature has its skeleton rattle within its flesh, causing it grievous harm. The target must make a Wisdom saving throw and takes 3d6 points of piercing damage on a failed save, or half as much on a successful one.
In addition, you can move the target 5 feet. This movement doesn’t provoke attacks of opportunity. A successful saving throw halves the damage and negates the movement.
An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn’t activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn’t receive a save against this effect. i.e. undead creatures with 7 Intelligence or lower while undead with an Intelligence of 15 or higher are immune to this spell.
* - (a splintered bone)
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