Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight 60 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon fey spirits that take the form of ducks and appear in unoccupied spaces that you can see within range. Roll 1d10 to determine how many ducks appear.

Each duck is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned ducks are friendly to you and your companions. Roll initiative for the summoned ducks as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the ducks' statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you add 1d10 per level: 2d10 for a 5th-level slot, 3d10 for a 7th-level slot, and 4d10 a 9th-level slot.

Spell Tags: Summoning

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

RogueAscendancy

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