Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 6 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed. You cannot cast another spell through your spellcasting focus while concentrating on this spell. Until the spell ends, up to six willing creatures gain cumulative benefits the longer you maintain concentration on this spell (including the turn you cast it).

1 Round: Double Speed.
2 Rounds:
+2 bonus to AC.
3 Rounds:
Advantage on Dexterity saving throws.
4 Rounds:
An additional action each turn. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, a target can’t move or take actions until after its next turn as the impact of their frenetic speed catches up to it.

Cast at Higher Levels. You may maintain concentration on this spell for an additional 2 rounds for each slot level above 4th.

* - (licorice)

Available For: Bard (Legacy)

InferoMors

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