Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect
You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.
Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations
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