You transmute a common non-magical liquid that you can see within range into another non-magical liquid up to a pint (Somatic) or a quart (Verbal and somatic), such as ale, water, blood, oil, wine, or another liquid you are familiar with. This does not change the temperature of the liquid. The new liquid must be able to exist at the same temperature as the original liquid, e.g. you can’t change water into lava or vice versa.
For more complex liquids such as poisons, acids, a specific brand of ale and the such, and for the potency. You must be familiar with the either the makeup or production method of the liquid. To successfully transmute the liquid you must succeed an intelligence check with the DC determined by the DM. Possible factors include; players familiarity, price, rarity potency.
If you fail the intelligence check, you need an hour to gather your thoughts before you can attempt to make that liquid again.
This spell can’t be used against a living creature.
As an action you can expend a spell-slot to transmute a larger volume of liquid. In addition, this requires you to touch the liquid.
1st level spell-slot: You can transmute up to a gallons worth of liquid. (4L)
2nd level spell-slot: You can transmute up to a kegs worth of liquid. (59L)
3rd level spell-slot: You can transmute up to a quarter cask worth of liquid. (125L)
4th level spell-slot: You can transmute up to a barrels worth of liquid. (200L)
5th level spell-slot: You can transmute up to a tuns worth of liquid. (1000L)
6th level spell-slot: You can transmute up to a foudres worth of liquid. (80hl)
7th level spell-slot: You can transmute up to a vats worth of liquid. (350hl)
8th level spell-slot: You can transmute up to a lakes worth of liquid.
9th level spell-slot: You can transmute up to an oceans worth of liquid.
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