Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

You create small cuts in the veins of yourself and another creature, allowing you to magically transfer blood between the two of you. If the other creature is unwilling, you must make a melee spell attack. You and another creature that you touch both take 1 slashing damage. This damage does not cause either of you to fail a death save if you are unconscious. Next, you choose one creature to take 1d6 necrotic damage and the other creature regains the same amount of hit points. If the creature taking damage is reduced to 0 hit points by this damage, the other creature only heals as many hit points as the first creature had above 0.

This spell's damage and healing increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - (a small blade)

Spell Tags: Healing Damage

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

billion

Comments

Posts Quoted:
Reply
Clear All Quotes