Roll a 1d4 to conjure a creature from the realm of your deity, each number on the dice tells you what kind of creature your going to summon.
- If you roll a 1 then your gonna summon a small creature (deals 1d6 damage based off of your Haunted Aspect with 10 hit points), if you roll a 2 your gonna summon a medium creature (deals 1d8 damage based off of your Haunted Aspect with 20 hit points), if you roll a 3 your gonna summon a large creature (deals 1d10 damage based off of your Haunted Aspect with 30 hit points), if you roll a 4 your gonna summon a huge creature (deals 1d12 damage based off of your Haunted Aspect with 40 hit points).
- When you summon the creature you can give the ability to fly, breathe underwater, or move through walls.
- The speed of your creature is equivalent to your speed.
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