Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

A veil opens in the air, 30 feet above a point you see within range. It casts a hazy aura in a 30 ft. cube directly below it. If the area was in darkness, it is now considered dim light.

When you cast the spell, choose a creature you can see under the veil. A bright ball of light flashes out of the veil striking the target. A creature takes 4d10 force damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call a new star in this way again, targeting the same creature or a different one under the veil.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Spell Tags: Damage

Available For: Wizard (Legacy) Cleric (Legacy) - Arcana Domain Warlock (Legacy) - The Celestial (Legacy)

DyingPolitely

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