Level
6th
Casting Time
1 Action Ritual
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Force (...)

You create a Large hand of shimmering, translucent, magical force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand. Casting it as a ritual subtracts the casting time from the duration. The hand doesn't fill its space.

The hand is an object with immunity to poison, psychic, and necrotic damage that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 11 (+0). When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.

Bigby's Clenched Fist. The hand closes into a fist and strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage (or necrotic damage, with Bigby's Deathly Hand).

Bigby's Disrupting Hand. The hand attempts to disrupt a creature within 5 feet of it from using an object or magic item. Make a Dexterity check for the hand, contested by the target's Constitution check. If the hand wins, it prevents the creature from using the object or magic item, and its action is lost.

Bigby's Forceful Hand. The hand attempts to shove a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.

Bigby's Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. Use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. If the target is Huge, you have disadvantage.  Bigby's Crushing Hand. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

Bigby's Helpful Hand. If conceivable, the hand takes the 'help' action to give a creature within 5 feet of it advantage on an ability check.

Bigby's Interposing Hand. The hand interposes itself between you(or another creature of your choice) and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target. Attacks to the person protected by the hand must beat the hands armor class of 20 and either deal the hand damage or pass through and if the original roll beats your armor class, deals you damage.

Bigby's Bloody Hand. The hand turns bloodred and clawed, and it casts a Blood Hunter blood curse of your choice.

Bigby's Deathly Hand. The hand turns clawed and black, and it uses another option that is not Bloody Hand and that deals damage. The damage changes to necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 6th.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2021 3:30:50 PM
13
2
--
Coming Soon
7/18/2021 3:24:56 PM
20
2
--
Coming Soon
11/10/2021 6:04:26 PM
20
1
2.5
Coming Soon
1/23/2022 3:50:46 PM
19
3
1.1
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

ResnepsNrobnogard

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