Level
3rd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Negation
You attempt to interrupt a creature in the process of casting a spell by casting the identical spell of your own and causing them to clash initiating a duel. Both spells clash in between you and your target, to Win or lose the clash you must both roll Your spell casting ability Save against the other, on a draw both parties re roll until a victor is decided. If One party rolls a crit fail that player takes the damage of the incoming spell and half of their own spells damage as well.
At Higher Levels. When you cast this spell you must use an equivalent slot to the opponents spell. If attempting to use a slot of lesser value the spell will fail and you take rolled damage from the opponent.
* - which you take when you see a creature within 60 feet of you casting a spell
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