Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect
Psychic
You touch a willing spellcaster and transfer some of your magical energy to them. The creature then regains 2 levels of spell slots (e.g. one 2nd level or two 1st level spell slots) and must make an Intelligence saving throw or take [roll]3d6[/roll] psychic damage. If the creature fails its save by 5 or more, roll on the wild magic table.
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the number of spell levels transferred increases by 1 and the psychic damage increases by [roll]1d6[/roll] for each spell slot level above 5th.
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