Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

With an arcane muttering and a dramatic flourish, you command a creature within range to sell, sell, sell. The target must succeed on a Wisdom Saving Throw or begin tossing their material possessions in a heap on the ground before them. On their turn, they begin by dropping any items held in their hands. On subsequent turns, the target begins dropping their other items in a mad frenzy, emptying their packs and coin purses, tossing sword belts, trinkets, and armor, and even the very clothes off their backs. The crazed manic state imposed greatly increases the speed at which the target can retrieve and drop items, even allowing the target to quickly doff their armor (clothing/light armor: 1 action, medium armor: 2 actions, heavy armor: 3 actions). If they have nothing more to throw on the ground, they immediately snap out of it, and the spell ends. At the end of each of their turns, the target can make another Wisdom saving throw. On a success, the spell ends.

CASTING AT HIGHER LEVELS: When you cast this spell using a spell slot of 3rd level or higher, you can affect one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

Available For: Wizard (Legacy)

TheMagnificentKnox

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