You summon 4 ethereal tendrils to defend you that wrap around your body as both armor and weapon. They each have 2d8+your spell casting modifier hit points and have a strength score of 15.
You may make a melee spell attack with any number of tendrils divided among any number of targets within range. The tendrils have a melee range of 20ft and deal 2d6 force damage each. You may also substitute one of these attacks in order to attempt to grapple a target using the tendrils' strength score.
You may use your reaction to choose any number of the tendrils that you have not already used to attack this round and have them absorb the damage from a melee or ranged attack that would hit you. The tendril with the lowest hit points takes the damage first, any remaining damage is taken by the tendril with the next lowest hit points and so on and so forth. You take the remaining damage is more than the hit points of the tendrils you used to block the attack.
* - (A piece of an Octopus arm or a piece of a Phase Spider's web)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/20/2022 11:34:54 PM
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3
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1
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1
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Coming Soon
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1/20/2022 11:36:41 PM
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3
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1
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1.1
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Coming Soon
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