You summon a golem of challenge rating 5 or lower. It appears in an unoccupied space that you can see within range. The golem disappears when it drops to 0 hit points or when the spell ends.
The golem is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the golem, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the golem doesn't disappear. Instead, you lose control of the golem, it becomes hostile toward you and your companions, and it might attack. An uncontrolled golem can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the golem's statistics. Some sample creatures are listed below.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample Creatures
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/21/2022 12:03:59 AM
|
4
|
1
|
--
|
Coming Soon
|
Comments