You harness the powers of order and chaos to give a humanoid class options and skills of a chosen class.
After the spell is cast, choose a class from the below options and pick a willing humaniod target to cast it on. You may only pick a class that the dead humanoid’s blood was from was (for example, if you use blood from a 4th level npc Wizard, you can only pick the Wizard option, but if the blood is from a multiclassed 4th level Druid/ 6th level Ranger, you can pick Druid or Ranger, but not both). The target must be within range the entire casting time or the spell fails. The target gains all the class options, features and abilities listed below from the associated class picked. The target looses all of their class options, features (including class based spellcasting) and abilities but retains any racial traits, proficiencies, ability scores, etc. Any spells cast, or features used in the alternate class are dispelled after this spell ends. If a class gives the target the spellcasting feature they must use the associated ability score detailed in the classes spellcasting section. In addition, if the class can normally prepare and change their spells, the target does not gain that effect, and must use the spells specified below.
Class options: Barbarian, Bard, Blood Hunter, Druid, Fighter, Monk, Rogue, Ranger, Sorcerer and Wizard.
Barbarian: The target becomes proficient in the Athletics skill if they weren’t already, and gains the following class features (level 11): Rage, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Brutal Critical, and Relentless Rage.
Bard: The target becomes proficient in the Persuasion and Deception skills if they weren’t already, and gains the following class features (level 11): Bardic Inspiration, Font of Inspiration, Counter Charm and Spellcasting, with Magic Secrets and the following spells: Cantrips: Viscous Mockery, Minor Illusion, Friends, Mending; 1st level: Charm Person, Disguise Self, Unseen Servant; 2nd level: Calm Emotions, Suggestion; 3rd level: Hypnotic Pattern, Fear, Enemies Abound; 4th level: Compulsion, Confusion, Charm Monster; 5th level: Modify Memory, Skill Empowerment; 6th level: Mass Suggestion
Blood Hunter: The target’s health maximum is increased by their level and they gain the following class features (level 11): Hunter’s Bane, Crimson Rite (1d8) with all of the Primal Rites, Fighting Style, Blood Maledicts with the following blood curses: Marked, Eyeless, and Mutual Suffering, Extra Attack, Grim Psychometry, Dark Velocity
Druid: The target becomes proficient in the Animal Handling and Nature skills if they weren’t already, and gains the following class features (level 11): Wild Shape (with 2 wild shape improvements), and Spellcasting with the following Druid spells: Cantrips: Druidcraft, Shillelagh, Thorn Whip, Thunderclap; 1st level: Create/Deatroy Water, Entangle, Fog Cloud, Speak with Animals; 2nd level: Animal Messanger, Barkskin, Gust of Wind; 3rd level: Call Lightning, Water Breathing; 4th level: Blight, Control Water; 5th level: Conjure Elemental, Commune with Nature; 6th level: Sunbeam
Fighter: The target gains proficiency with simple and martial weapons, light and medium armor if they weren’t already, and gains the following class features (level 11): Second Wind, Fighting Style, Action Surge (one use), Extra Attack (2), and Indomitable
Monk: The target becomes proficient in the acrobatics and History skills if they weren’t already, and gain the following class features (level 11): Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Strikes, Evasion, Stillness of Mind, and Purity of Body
Ranger (based off the UA improved ranger): The target becomes proficient in the Survival and Nature skills if they weren’t already, and gains the following class features (level 11): Favored Enemy, Natural Explorer, Fighting style, Primeval Awareness, Greater Favored Enemy, Fleet of Foot, Hide in Plain Sight, and Spellcasting with the following spells: 1st level: Hunter’s Mark, Zephyr Strike, Hail of Thorns; 2nd level: Pass without a Trace, Barkskin; 3rd level: Lightning Arrow
Rogue: The target becomes proficient with Theive’s tools, and in the Stealth and Sleight of Hand skills if they weren’t already, and gains the following class features (level 11): Sneak Attack, Cunning Action, Uncanny Dodge, Evasion, and Reliable Talent
Sorceror: The target becomes proficient in the arcana skill If they weren’t already, and gains the following class features (level 11): Font of Magic, Metamagic with these options: Quickened spell, Careful spell, Subtle spell; and Spellcasting with the following spells: Cantrips: Chill Touch, Firebolt, Mage Hand, Thumderclap, Ray of Frost; 1st level: Choas Bolt, Absorb Elements, Mage Armor, Magic Missile, Shield; 2nd level: Mind Spike, Alter Self, Cloud of Daggers, Knock, Shatter; 3rd level: Blink, Counterspell, Fireball, Fly, Haste; 4th level:Dimension Door, Polymorph, Greater Invisibility; 5th level: Dominate Person, Telekinesis; 6th level: Disintegrate
Wizard: The target becomes proficient in the Arcana and History skills if they weren’t already, and gains the following class features (level 11): Arcane Recovery, Spellcasting with the following spells*: Cantrips: Chill Touch, Firebolt, Light, Message, Prestigitation; 1st level: Alarm, Chromatic Orb, Identify, Magic Missile, Sleep; 2nd level: Alter Self, Arcane Lock, Blur, Darkness, Knock, Enlarge/Reduce; 3rd level: Counterspell, Fly, Haste, Hold Person, Locate Object; 4th level: Banishment, Polymorph, Phantasmal Killer, Wall of Fire ; 5th level: Bigby’s Hand, Scrying, Telekinesis; 6th level: Soul Cage, Contigency
*if the target aquires the spell book of the deceased humanoid, and has it throughout the casting time, they must use the spells in the spell book (choosing which to prepare during the casting time)
* - (The blood of a humanoid who was a playable class (or the NPC equivalent), killed no longer than 10 minutes before the beginning of casting, 10 gp, a piece of doppelgänger flesh)
-
View User Profile
-
Send Message
Posted Feb 19, 2019This is designed for small parties with a need for a class (like a party missing a rogue to pick locks) for an NPC party member to use to fill any gaps in the party.