Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You channel your divine power to distract the triggering creature and turn its moment of uncertainty into encouragement for another creature. The triggering creature must roll the d20 again, and must use the lower roll.
You can then choose another creature you can see within range (including self). That creature has advantage on the next attack roll, ability check, or saving throw it makes within the next minute. A creature can benefit from only one use of this spell at a time.
* - That you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
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