Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can travel up to your remaining movement speed(spending it forward in a straight line causing 1d6 lightning damage to 1 enemy in that line not including the initial hit . You can only move as far as you can see and not throw walls. If you land on a space that  is occupied you get put in the nearest unoccupied space.  this movement doesn't provoke opportunity attacks from creature hit by the spell.

At Higher Levels: When you cast the cantrip at a higher level either this spell’s damage or range increases. At 5th level, the damage of the flash increases to 2d6 or you can hit a third enemy (including the initial). Then damage roll increase by 1d6 at 11th level (3d6 or 4th enemy) and again at 17th level (4d6 or 5th ).  

* - (A weapon )

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

AMassiveFailure

Comments

Posts Quoted:
Reply
Clear All Quotes