Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Damage
The first thing they teach is how to move faster (rolling a athletics 18 goes down every other level) it increases speed by 15 for 2 turns only able to be down twice a day. If it fails the players movement speed is dropped by 15 for 2 turns. This counts as a bonus action
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