Select up to 5 creatures within 30 ft area to be affected by the spell.
Upon casting, targets will begin to fall upwards, reaching a maximum of 30 ft after 6 seconds. Targets may make a Strength saving throw to attempt to grab onto an object that is anchored to the ground, only if there is one available.The caster may also levitate at a maximum height of 30 ft.
At the start of the caster next turn, the spell will go off.
Simultaneously, targets are slammed into the ground at high speeds and lightning strikes on and around them. Targets may also make a Dexterity saving throw to lessen the damage from the lightning.
Each target will take 6D6 force damage upon impact or half as much on a successful Strength saving throw the previous round, as well as an additional 8D6 lightning damage or half as much on a Dexterity saving throw.
When the spell ends, the caster is returned safely to solid ground.
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