Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
STR Save
Damage/Effect

The first time before the end of your next turn you make a running jump, you instead teleport to your landing location. If this jump would take you into a Large or smaller creature's space you appear in an unoccupied space in front of the creature (if there is none, the spell fails). The target must make a Strength saving throw. On a failure, the target falls prone and if you have a free hand, is grappled by you.
At Higher Levels. When you cast this spell using a 3rd level slot or higher, you can cast it with a bonus action.

Available For: Ranger (Legacy) Warlock (Legacy)

Slimda

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