You take any gem that produces shine and magically charge it, extending it into the air it will produce blasting shine repeatedly. Any creature that is seeing it will have to make a Constitution save 12(+1 per spell slot)or will be Blinded for its entire turn. This affects any unit including the caster if it decides to look at the source of the light. It can also be cast using bare hands, covering the caster hands with its hands extended and fingers open, causing a one flashing light with its eyes as source, however it will only do one blasting shine.
The shine will last at max 1 minute and if it is casted on sunlight the constitution save is halved.
The shine will always be white no matter what the gem colour or rarity is, however if the gem is a magical charged gem it can cause 1d4 damage per shine at DM discretion.
At higher levels At level 4 every beginning of turn the shine makes the creatures in a 60ft radius that dont pass a 14 CON will turn around to see the gem and will be attracted to it, at level 7 they will use their walk action to move towards it 15 feet max.
Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Buff
Comments