Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necromantic energy washes over a creature of your choice that you can see within range, draining vitality from it. The target must make a Constitution saving throw. The target takes 4d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. 

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. 

If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply begins to wither and dies.

* - (one rotten egg)

Spell Tags: Damage

Available For: Druid (Legacy) - Circle of Spores Wizard (Legacy) - School of Necromancy (Legacy)

Khan_Cena

Comments

Posts Quoted:
Reply
Clear All Quotes