The caster touches the amulet and begins a song, causing all creatures within range of the spell to begin a dance that is similar to "Crip Walking" uncontrollably.
All creatures within 15 foot radius begins a rhythmic dance in place: shuffling, sliding its feet, and capering for the duration, if this spell affects it. Creatures that can't be charmed are immune to this spell. All creatures within range must succeed on a Wisdom saving throw or be affected by this spell.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. At the end of each of its turns, each time it takes damage, or if shaken out of it by another creature, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
* - (Akintoye's Amulet of Dance)
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