Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Psychic

When you cast this spell, you gain one level of contamination. 

You draw chaotic magical power from the delerium chip held in your hand, and blast a creature you can see within range with paradoxical power. Choose one ability score, the choose cold, fire, lightning, necrotic, psychic, or radiant damage. The target must succeed on a saving throw using the chosen ability score; it takes 6d6 damage of teh chosen type on a failed saving throw, or half as much on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot above 1st.

 * Credit to Monty Martin and Kelly McLaughlin via Dungeons of Drakkenheim

* - (a delerium fragment worth 100 gp, which the spell consumes)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ShawnEmslander

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