A blessing spoken as a curse to another, the cleric points a righteous finger at one creature within range and the holy symbol of the cleric appears in front of the creature. The affected creature must succeed on a wisdom saving throw or an invisible brand is placed on the creatures forehead. While this brand is applied, any follower of the same deity can see the brand and any attack made against the creature by a follower has advantage on that roll. The cleric also senses where the branded creature is and can tell the direction, but not the distance, as long as the creature remains branded and remains on the same plane of existence. The brand may be noticed by non-followers with a successful investigation check against the clerics spell save DC. The brand will remain until dispelled by the cleric or magic of sufficient level, but each day it must succeed a DC determined by the DM.
At Higher Levels, each additional spell level will allow one more creature to be affected.
Previous Versions
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