Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, M *
Duration
Until Dispelled 1 Minute
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Fire

Choose a target that you can see within range. The target must succeed on a Strength saving throw or be restrained for the duration. At the end of each of its turns, the target can make another Strength saving throw. On a success, the target breaks out of the chains.

If you cast this spell using the optional material component, the spell summons red hot chains and deals 1d10 fire damage per round that the target is restrained.

At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

* - (Chains)

Spell Tags: Control

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Maagi

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