When you cast the spell, you can choose one willing creature or object that you can see within range, causing the target and the caster to share an inventory of spell components. For the duration of the spell, the caster and the target will be able to access each other's inventories of spell components. Upon the conclusion of this spell, all items that have not been spent, expended, or destroyed will return to their owner at the time of the spell being cast.
If you choose to switch targets, you must expend another spell slot and bonus action to do so, and the prior target is no longer affected by the spell.
If the target is unwilling, it must succeed on an STR saving throw. On a successful saving throw, the inventory of the target is not linked. On a failed saving throw, the target's inventory is connected. At the end of the affected target's turn, the target can attempt the saving throw again.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
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