Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You cut yourself and use a drop of your own blood to heal someone else.  You take 1d4 necrotic damage.  This damage can't be reduced in any way.  Choose a creature within range.  That creature regains hit points equal to 3 plus your spellcasting ability modifier, plus the amount of damage you dealt to yourself using this spell. 

At Higher Levels.  The amount of healing done with this spell increases by 1 at 5th level, 11th level, and 17th level.  At 11th level, the damage dealt to yourself increases by 2d4.  You can fine-tune the amount of d4s used in damaging yourself, which also affects how much healing you'll give with this spell.  

* - (a drop of the caster's blood, which the spell consumes. a thin needle or dagger, which you must use to draw blood)

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2025 11:25:06 PM
29
8
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Coming Soon

Spell Tags: Healing Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Cleric (Legacy) - Peace Domain

VultureSniper

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