Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
You target a creature within range. The creature must make a Constitution saving throw or take 2d8 necrotic damage, taking half as much on a successful save. You gain temporary hit points equal to the damage dealt. If this spell reduces a creature to 0 hit points, you regain hit points equal to half the damage you dealt, in addition to the temporary.
Comments