Level
2nd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
WIS Save
Damage/Effect
Communication (...)

You can tap into the mind of a sleeping creature and see its dreams. Choose a creature you can see within range, that creature makes a Wisdom saving throw (the creature can choose to fail the save). On a failed save, you enter a trance, while in the trace you cannot see or hear your surroundings but instead you can see and hear everything the creature is dreaming.

You cannot interact with the creature while in the dream but you can use an action to try to feel the creature's emotions. If you do so, the creature makes a Wisdom saving throw. On a fail, you learn the creature's current emotion such as fear, happiness, sadness, or anger. On a success, the creature wakes up and you return from your trance.

 

* - (a feather taken form inside a pillow. )

Spell Tags: Damage Communication

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Adaligogh

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