Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect

(This Spell is meant to be used by a Cleric who is multiclassing into a Bloodhunter. You can speak to your DM about letting you use this if you're not a Bloodhunter and let the damage dice be discussed. Rather than Rite Dice it could simply be a d4 that scales as you cast it at higher levels.)
 
You cut yourself making your blood fly out. When it flies out you can do can manipulate your cursed blood. You can manipulate them to do 3 abilities.

• You send your blood onto 1 creatures weapon, or your own. Once you do so the weapons are covered in Dripping Blood until water touches it, a heavy gust of wind knocks it off, or 1 minute passes. Once covered the weapon deals your extra Rite damage. Each creatures weapon you coat you must take your Rite Damage, that cannot be blocked by any means. 

• You can use your blood to create any melee weapon. The weapon stays around until you Throw it, Dispel it, Water touches it, or a heavy wind causes it to fall apart. You can make up to 2 weapons. Depending on the size of the weapon is how much damage you take. You take the damage that is the dice. For example: Dagger(1d4), Greataxe(1d12) Longsword(1d8). Any weapon you make, add your spell attack and spell modifier for attack and damage.

 • You can do an hour long ritual to craft a weapon. Depending on the weapon you take the damage of the dice minus your spell modifier to craft the weapon made of your blood. Once you take the damage it effects your max HP. So for example: 1d12-4. You become proficient with the weapon, it can't be destroyed unless it's dispelled by Dispel Magic, and it uses your spell attack and modifier for attacking and damage, and it has your rite damage, and it can have other rite damage added on. For example 1d4 of thunder will be built in, but you can add 1d4 of fire. The fire will go away but the thunder wont. The ritual must be 1 hour long. 

Casting this spell at a higher level will allow you to coat more creatures weapons, +1 per spell slot used. If casting this at a higher level you can create more blood weapons for creatures to use. Casting the ritual at a higher level will allow you to take 1d4 less damage to your max HP than what you would have. 

* - (Your Own Blood)

Available For: Cleric (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Cleric

MegaOPness

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