Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

When you are in need and down on one knee. The way to go is money, and they say money can't solve your problems! When you are in need you can cast this spell in an attempt to save your greedy life. You may do Keep the Change, Here Comes the Money, and Make it Rain.

Keep the Change- Spend: 2d20+20 Gold Coins to reroll any Ability Checks/Skills with Adv. 

Here Comes the Money- 4d20+25 Gold Coins to reroll any saving throws with Adv.

Make it Rain- 6d20+40 Gold Coins to pay off death himself! If the attack brings you 0 HP you can use your reaction to get back up to 5 HP after paying a set amount of course!

 

(The coin amount can scale if the DM does money differently. So rather than 2d20+20 It could be 4d20+50 if the DM does more gold or 1d20+10 if it's less gold.)

* - Failing ability checks saving throws or hit 0 HP ** - (A Set Amount Of Coin In Which You Need To Toss The Coins Then Disintegrate)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Paladin Ranger Sorcerer Warlock Wizard Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

MegaOPness

Comments

Posts Quoted:
Reply
Clear All Quotes