Level
1st
Casting Time
1 Reaction *
Range/Area
Self (5 ft. *)
Components
V, S, M **
Duration
1 Round
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Warding

A water sphere surrounds you in a swirling motion protecting you. Until the start of your next turn, you have a +3 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Also, any create within 5ft of you are pushed back to 10ft. For the duration of the spell, no creatures can get within 5ft of you. If a creature attempt to get closer they are pushed back again. 

At higher level. When cast at a high level all creatures within a 5ft radius take 1D8 cold damage. If a creature attempt to get closer they are pushed back again and take damage again. 

 

 

* - which you take when you are hit by an attack or targeted by the magic missile spell ** - (Small waterskin filled with sea water)

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2022 11:08:43 AM
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Coming Soon

Spell Tags: Warding

Available For: Warlock (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Berqulski

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