Level
2nd
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

You take up to 5 bullets yours or others, and make them magical. With your Arcane magic you infuse bullets with Elements. You have to have colored paper depending on which Element you want. The colors being: Green, Blue, Red, Yellow or Black. The colors do as follows.

Green: You either do Poison or Acid damage

Blue: You either do Thunder, or Cold damage

Red: You do Fire damage

Yellow- You either do Lighting or Radiant damage

Black: You either do Force or Necrotic damage

The spell allows your bullets to do the normal Piercing, alongside 2d8 of whatever element you choose

At Higher Levels: The Damage of the bullets goes up by 1d8 each higher level you cast it

* - (A sheet of paper colored either Green, Blue, Red, Yellow or Black. Once casted the color is sucked away and leaves a empty white sheet.)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy) Blood Hunter - Order of the Profane Soul (INT)

MegaOPness

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