Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Summon a instrument that your proficient with. You begin to play a song with the instrument and every target you chose within 20ft have to succeed on a wis saving throw 1d6 psychic damage.the instrument is made of an astral force. The spell ends at the end of your turn or when you lose concentration. it takes your whole turn to use this spell.
at higher levels:
1d6 for every slot level
At 3rd level if the enemy fails their saving throw they are charmed
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