You conjure a magic weapon into existence. Choose a weapon from the table below to summon, you must have the required material components in order to summon the corresponding weapon and may only have one magic weapon at a time unless specified. The weapon is one transparent color (your choice) and emits a faint magical glow. Any creature other than you automatically fails any attack rolls made with the weapon and gains no additional benefits from it. Attacks made with this weapon count as magical. As a bonus action you can temporarily dismiss your weapon, it disappears into a pocket dimension and you may summon it again as a bonus action. Alternatively you may dismiss it forever, you are then eligible to summon a new weapon of your choice. You may use your spellcasting ability modifier for attack and damage rolls made with this magic weapon and you are proficient with it even if you aren't proficient with the normal weapon type. Finally you may use your magic weapon as a spellcasting focus.
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Weapon: |
damage/type |
properties |
Material components required |
|
longsword |
1d8 slashing damage |
Versatile (1d10) |
An animal claw worth at least 10gp |
|
quarterstaff |
1d6 bludgeoning damage |
Versatile (1d8) |
A twig from a rare tree worth at least 2gp |
|
battleaxe |
1d8 slashing damage |
Versatile (1d10) |
A beak from a large bird worth at least 7gp |
|
rapier |
1d8 piercing damage |
Finesse |
A tooth from an animal worth at least 5gp |
|
warhammer |
1d8 bludgeoning damage |
Versatile (1d10) |
A mineral or stone worth at least 15gp |
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