A force of radiant flame coalesces within your arcane focus before erupting free, blasting into your target and out through them to seek out other sinners. Roll a spell attack against one target's armour class. On a success, the target takes 5d12 damage. You can decide if the damage is fire damage or radiant damage.
Dante's Inferno will continue travelling through the target's body and can strike any other creatures that are behind it, including other enemies, allies or terrain and structures. This effect only occurs if:
You make another spell attack roll against any other targets that Dante's Inferno would hit.
If Dante's Inferno hits any non-living thing, such as a wall, the ground, whatever it may be, it will explode in a 30ft radius from where it struck. Any creature in this radius will have to make a dexterity save against your spell save DC or they will take 4d12 damage, taking halved damage on a success. Again, you can choose if this damage is fire or radiant type. This explosion will also emit bright light for 50ft and dim light for another 50ft.
Against good-aligned creatures, this spell's damage is halved. Against evil-aligned creatures, this spell can critical hit on a natural 19.
* - (One ranged weapon equipped (The weapon is not consumed))Previous Versions
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1/30/2022 10:12:24 PM
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Coming Soon
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