Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Necrotic
Choose one creature that you can see within range which has blood. That creature must make a Constitution saving throw. On a failed saving throw, the target takes 3d10 necrotic or psychic damage (caster's choice). On a successful saving throw, the target takes half damage.
If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 15 feet of the target must make a Dexterity saving throw. On a failed saving throw, a creature takes 3d10 necrotic or psychic damage (same as the previous choice).
This is a BenevolentEvil Spell
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