Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
Melee
Damage/Effect
Fire (...)

You conjure a fiery lance in your free hand, similar in size and shape to a javelin, and it lasts for the duration. You may spend a bonus action to return the spear to your hand if you lose possession of it.

You can use your action to make a melee or ranged spell attack with the fiery lance. On a hit, the target takes 2d8 fire damage. A target impaled by the lance must spend an action to remove it from them. At the beginning of an impaled creature's turn, that creature takes 1d8 fire damage.

The javelin sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage on hit or from being impaled increases by 1d8 for every slot level above 2nd.

* - (ground pepper)

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2019 4:37:50 AM
0
1
1
Coming Soon
2/21/2019 8:58:38 PM
210
1
--
Coming Soon
2/21/2019 8:59:41 PM
13
1
--
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ofAzure

Comments

Posts Quoted:
Reply
Clear All Quotes