Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

A huge, translucent, shadowy Avatar forms around you. The Avatar resembles a humanoid creature of your choice, and if the humanoid can usually fly, so can the Avatar. The Avatar is categorized as huge, unless you are of large size or higher, in which case it is Gargantuan. You are suspended within the Avatar, directly in the center of it’s chest. The Avatar replicates everything that you are holding or wearing, including weapons and armor. The Avatar replicates your movements and stats, (except for Strength [plus 10] and dexterity [plus 2]) and has proficiency with all weapons. You can make the Avatar attack by demonstrating the movements generally used to attack with the particular weapon it is holding. Damage dice, attack dice and modifiers are the same, but the Avatar has advantage on all attack rolls, and all hits are critical. The Avatar cannot be summoned into a space that cannot accommodate for it’s size, and if you try to summon it in a space that is too small, it will result in a minor explosion centered on you and extending for ten feet in any direction. All creatures in radius take 2d6 force damage and are knocked back 5 feet. When the Avatar is dispelled, you are lowered slowly back down to the ground. While within the Avatar, 

* - (A small Statuette of whatever humanoid creature the Avatar will resemble)

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2022 12:05:49 AM
4
1
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Coming Soon
1/30/2022 4:55:26 PM
7
2
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Coming Soon
4/12/2023 8:57:52 PM
18
2
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Coming Soon
4/12/2023 8:59:51 PM
17
1
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Coming Soon

Available For: Bard (Legacy) - College of Spirits (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Twilight Domain Sorcerer (Legacy) - Shadow Magic (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

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