Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold (...)
An undulating, warbling pulse of chaotic energy bursts out from you. Each creature in a sphere of radius 10 feet originating from you must make a Constitution saving throw. On a failed save, a creature takes 1d10+1d4 damage, on a successful save a creature only takes half damage. Roll the d10. The number rolled on that die determines the attack’s damage type, as shown below.
| d10 | Damage Type |
|---|---|
| 1 | Cold |
| 2 | Fire |
| 3 | Thunder |
| 4 | Lightning |
| 5 | Acid |
| 6 | Poison |
| 7 | Necrotic |
| 8 | Radiant |
| 9 | Psychic |
| 10 | Force |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 2d4 extra damage of the type rolled for each slot level above 1st.







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