Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Force (...)

You create a Tiny, invisble hand of force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command. You can see the hand, as can any character with truesight, or one affected by a detect magic spell or similar magic.

A hand created by this spell is an object that has AC 10 and hit points equal to 5 times your proficiency bonus. If it drops to 0 hit points, it disappears. If all of the hands created by this spell disappear, the spell ends. It has a Strength of 10 (+0) and a Dexterity of 10 (+0). The hand doesn't fill its space.

When you cast this spell, or when you use an action to do so, you can control all hands you've created with this spell, moving them up to 30 feet each time, and then have them perform an action. If you have more than one hand, you can choose different actions for each hand. You can use a hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial, or perform one of the following actions:

Clenched Fist. The hand(s) strikes one creature or object within 5 feet of it. Make a melee spell attack for each hand using your game statistics. On a hit, the target takes force damage equal to 1d6 + your spellcasting ability modifier for each successful hit.

Forceful Hand. The hand(s) attempts to push or pull a creature within 5 feet of it in a direction you choose. Make a check for each hand, with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Tiny, you have advantage on the check. For each succeess, one hand pushes or pulls (your choice) the target 5ft towards or away from you respectively. The hand(s) moves with the target to remain within 5 feet of it.

Grasping Hand. The hand(s) attempts to grapple a Medium or smaller creature within 5 feet of it. Make a check for each hand, using hands' Strength score to resolve the grapple. If the target is Tiny, you have advantage on the check. While a hand is grappling the target, you can use a bonus action to have each hand crush it. When you do so, the target takes bludgeoning damage equal to 1d4 + your spellcasting ability modifier for each hand grappling it.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the spell creates an additional hand for each spell slot level above 2rd. 

* - (a glove)

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2021 11:47:16 PM
6
0
1
Coming Soon
1/31/2022 1:48:22 AM
8
0
2
Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

BaronHate

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